Gamification
Gamification in education tries to make learning more interesting and appealing to the common people, and it goes beyond traditional learning approaches, which are sometimes boring. To motivate individuals, several institutions have embraced the basic tools and principles from games.
It’s the application of game concepts, attributes, and mechanics to non-game environments in order to engage users in problem-solving. This notion has been used to a variety of fields, but in education, gamification refers to the use of points and badges to incentivize and improve eLearning procedures.